Setting Up Virtual Reality in the Classroom (Part 2)

Choosing Computer Hardware and Optional Hardware

As we mentioned before in Part 1, the hardware requirements for virtual reality are pretty steep. Most classrooms in both schools and corporate environments are not outfitted with adequate hardware to run VR.

As of right now, the cheapest options retail for around $800 per PC. There are a handful of laptops that are ready for VR, and the starting prices for those are at around $1150 per machine.

Desktops

These are just a fraction of the options for PCs that are on the market now. They’re labeled as “Vive ready” or Oculus ready” but in reality, these machines will (in most cases) work for either headset.

Oculus Ready PCs

Vive PCs

You also have the option of building your own. Here are links to a couple of guides.

Less than $900

Moderately Priced DIY Option

Laptops

While there aren’t many laptops out there that can handle virtual reality right now, this article does provide some good suggestions.

Optional Hardware

Kinect+Adaptor

The Kinect is a full body motion tracker.  It’s perfect for fitness applications and other real world scenarios where physical tasks are a large part of the training experience.

Virtuix Omni

The Virtuix Omni is a 360 rotational treadmill.  This piece of hardware is exceptionally useful when moving through areas is a significant part of the training process.

Leap Motion

The Leap Motion is a small device that can be mounted to a head-mounted display.  The device tracks hand motions, and can be used for more realistic training when physical tasks are performed.